A question about clothes on a child figure
nabob21
Posts: 1,004
Hello,
I was thinking about doing an image where a young child is playing grown-up and has put on some of his father's clothes and the clothes are far too big for them. Something like what is shown in the attachment.
Items such as shoes, hats, or jewelry in the case of girls, can be parented instead of fit to the figure, but how could I get a similar effect for the clothing itself? Any suggestions on how to do this would be appreciated.
Thanks in advance for any repiles.
nabob21
screenshot.jpg
461 x 860 - 63K
Post edited by nabob21 on
Comments
Do a timeline simulation, starting from the base figure, ending with the child morph.
The only way I could see that, is by having clothing thats generally supports dForce.
And then use animated timeline for simulation.
Either by shrinking the character during simulation
Or by just having the clothing around the charactert, and then potentially use helper object, to get the clothing in place.
Thanks for the replies Gordig and felis. I was wondering if dForce would be the solution but I'm not very familiar with it yet. Gordig, if I try the timeline method that you suggest and shrink the character to a child, won't the clothes shrink with the character?
I didn't think so, but I just tried it myself and the clothes did shrink, so now I'm wondering if something changed in dForce or I did something wrong, because I could swear I've done this in DS before.
Maybe could try two identical figures one wearing clothes and turned invisible?
Also make sure none of the bits have dynamic strength removed or have bits disabled by weightmaps
Actually, the problem is that the first outfit I tried wasn't particularly dynamic. I put a different outfit on and got (at least closer to) the desired result.
Interesting. I guess I'll have to start to learn more about dForce and then do some experimenting.
Usually there're two key tricks with the simulation in such a case : initial shape and dForce modifier weight node... so as to make good results. The settings on dynamic surfaces need to be tweaked as well to make clothing loose, folded with wrinkles..etc.
Finally, refine the shape in Blender if possible.