Daz To Blender Bridge - Importing normal maps
inbloom_collective
Posts: 0
Hey all,
I came upon a little "issue" recently when going through the shader setup on an imported character.
In Daz3D, I've assigned both a normal and a detail normal map to the Genesis 9 mesh, but after importing into Blender, it appears that the detail map is nowhere to be found.
Would I have to rebuild the shader to accomodate for the secondary map, or is there something that I'm missing?
Cheers!
Comments
The daz bridge imports simplified materials, most advanced attributes are not converted. For better material support, including G9 detail maps, you can try diffeomorphic.
https://diffeomorphic.blogspot.com
DTB doesn't support Detail Normal maps from very beginning... Still, highly recommend Diffeomorphic Daz Importer.