Animating Daz characters in Maya and re-importing them back to Daz issue with rotations
cus.animation
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To who ever see's this, I have been sending character from Daz to Maya in order to animate them there and I have managed to bring them back to Daz by baking the aniation on the joints. When importing the fbx in Daz there seems to be an issue with the rotation of some of the skeletons joint. The issues usually happends with the arm rotations of the character. Does anyone havea a solution to this issue?
Comments
Which version of Daz Studio? The beta branch currently has a number of improvements to FBX import that are not in the General Release, so it may be worth trying the beta if you are not currently doing so.