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Yep, but the question was about auto-fitting. That one doesn't drape much anyway during sim, not taking into account using wind there, But that is beside the point anyway. To get A SIM into that now fitted G8 hair, you need to run a sim with that hair on a G9 Base, or Dev load this is in the G8F/M clone shape (via Paramaters/hidden/clone {I'm sure you already know this Chevybabe25, this is for others}) then open joined editor and right click on the screen,choose edit, adjust rigging to shape, put a check in adjust orientation, and Accept. Then run whatever complex sim is need to achieve the end result. When it is done export that STRANDS as an .obj in Base res (which they already are), then use morph loader pro and to inject that as a morph into the STRANDS of the G8 hair, and now you have a simulated g8 hair. Tedious process, but possible to do none the less.
What I do for using SBH on another generation is place and scale (the haircap) to the target figure and parent to head.
The reason why I said direct Auto-Fit doesn't work and manual fixing will be needed was because we ever experimented a lot with this sort of "new hairs".... I have to say the way with which you Auto-Fitted the hair breaks a couple of things: original "Fit to" structure, ghost morphs on the hair's root node, and dForce modifier ~~ So if one does need a conversion... the better way should be always the old school way : Auto-Fit (or Re-rig with Transfer Utility) + Fix Base. With this hair, key steps :
1) Load hair into the Scene, just auto-fit Face Dummy and Summer Style Wavy Long Bob Hair root node to G8. (Re-rigging with Clone will also do. )
2) Load hair on G9, dial G8F Clone on G9. Export Cap and Strand nodes to OBJ files. Import OBJ files onto Cap and Strand nodes on G8 with MLP as "Fix Base" morphs. Then dial the morphs.
3) Save a Wearable Preset or a converted version Figure Asset. Done ~
With this way, everything on G9 version's hair will be kept on the converted one on G8, and works well.
That is a MUCH better method, thanks for Tip, added a warning in my first post. I do tend to break stuff when I play around ;) It's how i learn to fix it.
Ah... oaky, got it !