I still need to do several details and retouching, but the framing and composition is almost ready, then the planning of the canvases and the assembly of the image layers. That in my head they seem almost as many layers and elements as a cake of 50 flavors.
I still need to do several details and retouching, but the framing and composition is almost ready, then the planning of the canvases and the assembly of the image layers. That in my head they seem almost as many layers and elements as a cake of 50 flavors.
The canvases are interesting, but for me, it has been difficult to achieve the result with the canvases, I am not used to it, I have experimented a lot and with the image presented mixed with the one I have continued to make, I would find a result close to the image I was looking for, it has been interesting and constructive.
Leaving aside the difficulty of not being able to render alpha canvases with selection groups, and having to render for each object or group of objects/elements in the scene and hide all the others to make the alpha canvases and then depending on the image edit, having to compose the alphas, I now have a guiding knowledge of the time it takes to make some complex compositions with the canvases.
Another difficult issue is that of depth of field, I decided to put the focus on the image of the female figure on the monitor, the image was a rendering of another scene, I decided to render the screen separately alone with a totally white HDRI and then compose it on top of the screen rendering with emissive surface properties, The emissive surface generates variations in the rendered image of the original according to the intensity of color, luminescence and I thought it made the image a little blurrier. The problem is that I don't know very well yet how to render the image of the screen in white HDRI so that the image is as sharp as possible, I tried with the value of 1 in the pixel I filtered and the image was quite sharp but the edges of the colors with the pixels very marked almost without blurring, but at normal size without enlargement it looked good enough. Perhaps there is a way to calculate the resolution of the texture map based on the render size and the space it occupies in the image and achieve the most appropriate sharpness.
I never worked with Affinity photo, so all I can offer is the result from a quick search. I had the impression this thread deal with some of the problems and offers more likns with solutions, I hope it helps:
Comments
I still need to do several details and retouching, but the framing and composition is almost ready, then the planning of the canvases and the assembly of the image layers. That in my head they seem almost as many layers and elements as a cake of 50 flavors.
It's coming together! I like her attentive pose
Intermediate Challenge - September 2023
"Canvases"
Moment
Daz / Photoshop
The canvases are interesting, but for me, it has been difficult to achieve the result with the canvases, I am not used to it, I have experimented a lot and with the image presented mixed with the one I have continued to make, I would find a result close to the image I was looking for, it has been interesting and constructive.
This challenge is now closed, the showcase will be coming soon
in the meantime have fun with: October, 2024 - Daz 3D New User Challenge - Atmosphere, Ghosts and Special Effects
Leaving aside the difficulty of not being able to render alpha canvases with selection groups, and having to render for each object or group of objects/elements in the scene and hide all the others to make the alpha canvases and then depending on the image edit, having to compose the alphas, I now have a guiding knowledge of the time it takes to make some complex compositions with the canvases.
Another difficult issue is that of depth of field, I decided to put the focus on the image of the female figure on the monitor, the image was a rendering of another scene, I decided to render the screen separately alone with a totally white HDRI and then compose it on top of the screen rendering with emissive surface properties, The emissive surface generates variations in the rendered image of the original according to the intensity of color, luminescence and I thought it made the image a little blurrier. The problem is that I don't know very well yet how to render the image of the screen in white HDRI so that the image is as sharp as possible, I tried with the value of 1 in the pixel I filtered and the image was quite sharp but the edges of the colors with the pixels very marked almost without blurring, but at normal size without enlargement it looked good enough. Perhaps there is a way to calculate the resolution of the texture map based on the render size and the space it occupies in the image and achieve the most appropriate sharpness.
Buena suerte a todos
Thank you, I didn't find this one while looking for information
This is the version of the two mixed images that is close to the image I had in mind
This Challenge is now closed.
But we will allow for the one extra entry here at the end. Thanks for participating!
Showcase for September New User Challenge
Beginners Challenge & New User Welcomes:
@Arugula Rugula The Eternal Rose
@Brian&Alicia In the jungle
Intermediate Challenge:
@Aki3d RATS
@iaunpom Canvases
Sorry for the late announcement
(edited to correct the name tag links)
Well done everyone.
Yay! Ty for having this challenge. It was so much fun. Great work to everyone who participated too.
Good work, folks.