Octopia for G9 [commercial]

RawArtRawArt Posts: 5,907
edited August 26 in The Commons

Time for tentacles...Octopia is in the shop


https://www.daz3d.com/octopia-for-genesis-9

Details

The oceans contain the most diverse creatures. Octopia can turn any of your favorite characters into a denizen of the deep. Evolved through natural selection, alien origin, or genetic experimentation, this set is ready for whatever your imagination decides.
These grafts, with the use of multiple geoshells are designed to blend with any G9 shapes or textures (to varying degrees).
This set contains many individual leg and multiple leg easy pose dials, and a number of shaping dials for different unique looks.

This set was designed with ultra-realistic skin techniques. The High Definition morphs, High Quality textures and realistic blending really bring these grafts to life for your renders.

What's Included and Features

  • Octopia for Genesis 9
    • Octopia Tentacle Wearable Preset
    • One set of Rigged Tentacles
    • Two Tentacle Geoshells
    • Nine Material Presets
    • Six Tattoo Variations
    • Two Tattoo Colour Variations

 

Post edited by RawArt on

Comments

  • RawArt What a frightening monster is that?!

    Halloween is not here yet, better create a japanese monster instead frown

  • RawArtRawArt Posts: 5,907

    I thought she was cute

    But it can be any frightening monster you want...since it fits any g9 character  (though obviously the more extreme may start showing some oddness...as you would expect)

     

  • Pax AsteriaePax Asteriae Posts: 445

    From a quick play on my potato PC, it makes for a pretty cute he too.

  • crosswindcrosswind Posts: 7,058

    RawArt What a frightening monster is that?!

    Halloween is not here yet, better create a japanese monster instead frown

    I want to try though I'm an apprentice... Name one, that I may study, haha/
  • RawArtRawArt Posts: 5,907

    Pax Asteriae said:

    From a quick play on my potato PC, it makes for a pretty cute he too.

    yes...it can work with any g9, male or female

  • Richard HaseltineRichard Haseltine Posts: 101,235

    I initially thought the first image was "Waiter, there's an anthrocephalopod in my soup!"

  • RawArtRawArt Posts: 5,907

    haha!

  • lachilachi Posts: 86

    Why does it only six arms though, should be called Hexapia

  • RawArtRawArt Posts: 5,907

    lachi said:

    Why does it only six arms though, should be called Hexapia

    because the persons arms count as two as well, otherwise it would have been Decapia  ;)

     

     

  • barbultbarbult Posts: 24,302
    If it was Decapia, you'd have to add a severed head morph and texture.
  • RawArtRawArt Posts: 5,907

    barbult said:

    If it was Decapia, you'd have to add a severed head morph and texture.

    well played!!

  • Fae3DFae3D Posts: 2,568

    Thank you for this!!!  I was really hoping that you would make this for G9, I wanted to make a male one especially, but also groups of them.  It hit my cart, and then product library, so fast it may have broken the sound barrier XD  I'm testing out using this with Manilekk to get maximum tentacles lol, it looks pretty cool so far ^_^

  • crosswindcrosswind Posts: 7,058

    Are there morphs that can make those suckers on the tentacles more bumped ? or just by norm / disp. maps ?

  • Pax AsteriaePax Asteriae Posts: 445

    Honestly the most fun I've had with a purchase in a while. First one is the potato PC's offering, second is one of my characters being none too amused by his new changes.

    octopode.jpg
    550 x 978 - 163K
    milos-octopod-2.jpg
    700 x 700 - 109K
  • RawArtRawArt Posts: 5,907

    great renders

    The suckers are both morphs and normals, but they dont extend much more than you see in the promos

     

  • LinwellyLinwelly Posts: 5,952

    thanks a lot for that,she is cute! This was even worth taking a g9 figure home (... all g9 figures I own are from RawArt, what does that say about me?)

  • RawArtRawArt Posts: 5,907

    Linwelly said:

    thanks a lot for that,she is cute! This was even worth taking a g9 figure home (... all g9 figures I own are from RawArt, what does that say about me?)

    to me it say that I am doing my job right :)

    Thanx

  • LinwellyLinwelly Posts: 5,952

    RawArt said:

    Linwelly said:

    thanks a lot for that,she is cute! This was even worth taking a g9 figure home (... all g9 figures I own are from RawArt, what does that say about me?)

    to me it say that I am doing my job right :)

    Thanx

    Oh yes you do, there is no question in that

  • Sphinx MagooSphinx Magoo Posts: 586

    Any chances for an expansion pack that turns the organic tentacles into cybernetic tentacles with options for attachments at the end of those tentacles?

    Asking for a friend...

     

  • RawArtRawArt Posts: 5,907

    hah....that would be more than an expansion pack, that would be a whole other set

    Maybe someday

     

  • TesseractSpaceTesseractSpace Posts: 1,407

    I'll second the request for cyber tentacles 

  • Fae3DFae3D Posts: 2,568

    Here's my mix of Octopia and Manilekk.  This is exactly the kind of creature I was hoping to make for quite some time now, so thank you RawArt!!!

    In the Depths of the Sea.jpg
    3000 x 1852 - 7M
  • Ryuu@AMcCFRyuu@AMcCF Posts: 680

    RawArt said:

    lachi said:

    Why does it only six arms though, should be called Hexapia

    because the persons arms count as two as well, otherwise it would have been Decapia  ;)

    But to PROPERLY utilize that, we'd have to buy your other product: Mutant Arms  (not complaining, since I've already got it--but maybe should have had them bundled? cheeky )

    And I like the "decapia" idea (headless, of course) laugh

     

  • LeanaLeana Posts: 11,770

    Fae3D said:

    Here's my mix of Octopia and Manilekk. 

    Interesting result!

  • Fae3DFae3D Posts: 2,568

    Leana said:

    Fae3D said:

    Here's my mix of Octopia and Manilekk. 

    Interesting result!

    Thanks!

  • I feel so noob asking this. Are the legs supposed to disappear when the character wears the Octopia? Am I missing a step?

  • RawArtRawArt Posts: 5,907

    Arugula Rugula said:

    I feel so noob asking this. Are the legs supposed to disappear when the character wears the Octopia? Am I missing a step?

    The human legs dissappear, yes

     

  • RawArt said:

    Arugula Rugula said:

    I feel so noob asking this. Are the legs supposed to disappear when the character wears the Octopia? Am I missing a step?

    The human legs dissappear, yes

    If they are not check that you do not havea  content creation/development tool (Geometry Editor, mesh Grabber etc.) selected in the Tools menu.

  • Arugula RugulaArugula Rugula Posts: 11
    edited September 24

    Richard Haseltine said:

    RawArt said:

    Arugula Rugula said:

    I feel so noob asking this. Are the legs supposed to disappear when the character wears the Octopia? Am I missing a step?

    The human legs dissappear, yes

    If they are not check that you do not havea  content creation/development tool (Geometry Editor, mesh Grabber etc.) selected in the Tools menu.

    That was my issue! It's fixed now. Thank you very much.

    Post edited by Arugula Rugula on
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