CellShader
Space Jingoroh
Posts: 170
in The Commons
I want a CellShader that can do GPU rendering with Nvidia graphics boards.
I want Japanese anime style rendering.
Comments
In the recent changelogs there has been suggestion they are using Filament to create a NPR renderer.
This exists, though I can't speak from personal experience about it.
The only halfway convincing cell-shaders in DAZ Studio I know of are 3DL.
https://www.daz3d.com/manga-style-shaders
https://www.daz3d.com/visual-style-shaders
That's overkill and won't look as good as the old 3DL toon shaders at sharecg and surely don't run nearly as fast.
https://www.daz3d.com/oso-toon-shader-for-iray
https://www.daz3d.com/linerender9000
https://www.daz3d.com/sketchy-toon-edge-and-art-style-shaders-for-iray
https://www.daz3d.com/forums/discussion/195231/new-pwtoon-cel-shader-presets/p1
I have all of these other products, but they are too labor intensive and take too long to render, making it impractical for me to produce a satisfactory MotionMovie, and I am struggling.
Ideally, a CellShader that can be painted with a predefined arbitrary fixed main color, a fixed shadow color, and a fixed highlight, rather than a toon rendering that posterizes the raytraced colors, would be useful.
This is because commercial animations are painted that way.
Furthermore, it is a good picture if you can arbitrarily set the lines that represent the outside of the outline to be thicker and the lines that represent the edges inside of the outline to be thinner.