Repackaging(?) Morphs in character product saved as injectable Properties Preset
Morning folks.
I bought a character on one of the third party sites, and I do not like the way it was packaged. Everything works, it's just not saved as ideal asset types. The character is saved as a Properties Preset (which I almost never use) that injects the morphs into an already loaded G8F. I suppose I can see the benefit of this as it doesn't add morphs to the default G8F morph list, thus keeping bloat and load times down, but it's just a hassle not having access to the morphs for blending with other characters and needing to take the extra step of loading a generic G8F first etc.
Is there a safe way to add the morphs to the G8F morph list without the risk of dupes? Perhaps save as>morph assets with them loaded, then just never use the Properties Preset again (as that would inject the morphs a second time)? Would that work?
Just looking for guidance before I do something wrong and break it lol.
Comments
A properties preset won't add new morphs to an existing item, only a scene/scene subset or a Character preset used to load a new figure can do that (as far as I know). If you click the gear icon on the morph slider and select Parameter Settings do the details rfer to an external file?
So a little update, the morphs are in fact in the list but only when searched on the Parameters tab, not the Shaping tab. The author left the Type field blank. Fixing that doesn't seem to solve the issue though because any preset of any type (character, shaping, etc) saved with them dialed does not register that they were dialed when the preset is loaded.
As for your question Richard, the morphs have a /data/Daz 3D/Genesis 8/Female/Morphs/ path like all my other morphs, the only thing that appears non-standard is the ID Path. Instead of the standard Genesis8Female#FBMVictoria8:?value format it's just a verbatim repeat of the Morph's name/label parameter.
Also, the Owner parameter is Node : Genesis8Female as opposed to Morph : FBMVictoria8 etc but I don't really know if that's an issue or not.
Pathing does matter for soem things, I am not certain whether it does for presets but your experience suggests that to be the case.
The "Morph Call" mechanic in a Character preset does allow morphs to be added from outside the figure's "Morphs" folder, I've done it and even explained how to on here, it has to be manually edited to allow it as DS can't see the morphs to create the preset naturally.
Not sure about Scene/Subsets as they have a differant "call mechanic".
Let me guess, it shows up in the Parameters tab either under their name, or under "morphs/morphloader".
Sadly that is all to common in 3rd party/freebie content, basically it wasn't assigned to a "Region" when it was being created, and it needs a region before it'll show in the Shaping tab.
Genesis series figures all have "Regions" coded into them, "Actor" is the main region with a selection of sub regions below it, as an example G8F has 14 sub regions.