Trying to figure out what DAZ material file names stand for PBR redshift nodes
chad.demoss
Posts: 23
G9Feminine01_Legs_D_1003.jpg
G9Feminine01_Legs_NM_1003.jpg
G9Feminine01_Legs_R_1003.jpg
G9Feminine01_Legs_SO_1003.jpg
G9Feminine01_Legs_SSS_1003.jpg
Ill assume
"D" is diffuse
NM is normal
"R" is roughness? not sure
"SO" I have no idea, maybe specular? where do I plug this in?
"SSS" sub surface scatter - where does this connect to? subsurface "color"?
Comments
The first three are correct. SO, if I'm remembering correctly, is a weight map for the detail normal map. In Redshift, you'd want to do something like add the detail normal map tiled correctly for the legs (to use your example), feed that plus the regular legs normal map into a mix node with the SO map as the mix strength. I'm using generic terms because I use Arnold, and don't have that much experience with Redshift.
As for SSS, personally I never bother with the SSS or translucency maps that Daz products frequently include, and just feed the diffuse map into subsurface color.
My mistake, W is the detail weight map. From looking through the few G9 skins I have, it looks like SO is AO weight.
By looking at the image, you can guess the corresponding channel for the material.
But each 3D software package, in addition to the basic channels for materials, has its own channels because they are closely linked to the native light conception defined by the developers.
So, rather than looking for (often non-existent) correspondences between this channels, it is preferable to acquire personal skills.
Easy to match:
Tricky matching:
Those are channels in C4D's standard material system, and the OP is using Redshift. I would also disagree with your assessment of which channels are and are not easy to match, but that's beside the point.