How to make a character crushed under something

I am looking for a tips to recreate a scene where part (for example about half) character's body is crushed under something (like a heavy crate for example). I am not talking here about any bloody efects for now or such. Basicaly it would need to make part of the character body to be completly flat and the rest of it somehow transitioning to a crushed part. Thanks in advance for any hints.

Comments

  • crosswindcrosswind Posts: 6,841

    I would suggest 2 options:

    - Directly sculpt the crushed shape as you wish in Blender or other sculpting software you know.

    - Simulate with dForce modifier + dForce Weight node defined on your character (a quick example in ss1). Then finetune the final crushed shape with Blender or Mesh Grabber ~
     

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  • DAZ_ann0314DAZ_ann0314 Posts: 2,846
    edited August 16

    ancanar_3dfb1cf89d said:

    I am looking for a tips to recreate a scene where part (for example about half) character's body is crushed under something (like a heavy crate for example). I am not talking here about any bloody efects for now or such. Basicaly it would need to make part of the character body to be completly flat and the rest of it somehow transitioning to a crushed part. Thanks in advance for any hints.

    You could maybe try something like this: 




    Not positive if that would be what you are looking for but incase I thought I would add the link. 

    Post edited by DAZ_ann0314 on
  • charlescharles Posts: 845
    edited August 16

    lol great idea, pose your character into the crushed position. then export them as an obj with children. import that into Blender. Go wild in sculpt mode crushing the crud out of them the way you want. export that out as an obj.bring it back into daz. Reapply (this may take some patience all the materials and shaders)

    Post edited by charles on
  • kprkpr Posts: 111

    Meshgrabber will let you do this, within Daz Studio.

    I've not attempted to do the whole body, but have created very good effects with "upper torso and head".

    If you have the companion morph product you can save the results as a morph (or do several and then morphs), reload and unload, and dial in the strength of the crushing (so, kinda animateable too).

  • scorpioscorpio Posts: 8,403

    Dformers should be able to do this.

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