Glass question
Mescalino
Posts: 436
in The Commons
I have a glass window but its to reflective i set the reflective setting to 1 and to 0 but in both cases its still way to reflective how can i change/lower this. (before i mess up my material entirely)
Thanks.
Comments
What shader algorithm, what shader mode, what render engine, which reflective setting?
We need more information.
My guess is that if you're using an Iray Uber based shader then turning down the glossy or specular strengths might work, but there's a huge number of ways that glass has been set up by different creators.
Ok I use Iray as render engine.
My test renders are in perspective view (just to eliminate camera settings)
My lighting is some surface lighting and a dome (Space HDRI, nothing fancy)
If you need more i nfo letr me know.
Below are my surface settings. (If there is another/better/easier way im all ears)
Mirror like effect see the render. (Lighting needs work but you can see what i mean)
You need light outside the window or the glass will just act like a mirror. Put the lights on in your house when it is dark outside and stand in front of the glass and you will se the room reflection, you don't get that in daylight or with a light outside.
The value in Refraction Weight you set is too low, crank it up to >60% or even bigger. With this sort of shader, the more Refraction Weight you set, the less specular reflection you'll have.
Now that geometry surface is nearly a mirror rather than a glass ~~ and no need to change value in Reflectivity, reset it.
I actualy have light on the outside
Set the value to 75% But still very reflective
Maybe i will ook for a different shader.....
Or.. just do away with the glass and just have an open space.
That was my final idea...
Is there a reason you're using that particular glass shader?
The below examples are with the standard IRAY Glass-Thin-Clear shader that comes with the base program.
Out of the box Glossy Layered Weight is 1, the reflection is quite strong.
I changed Glossy Layered Weight to 0.1 for a weaker reflection, and to 0 for no reflection.
I hope that helps?
Then further crank it up to >90%. 100% is a crystal clear glass with the most refraction which can nearly 99.9% eliminate specular reflection.
ShaderPreset attached.