Diffeomorphic import. Can't remove glossy from face (SOLVED)
Portland
Posts: 12
I'm having a bit of a problem removing shiny/glossy from the face. I found the "face" texture, played around with the dual-lobe, roughness, and some other settings. Nothing seems to work. When previewing just the material with Blender material preview, the glossyness seems disapear (which is what I want). But during actual rendering, the glossines on the face seems to be back (but just on the face texture itself). Other skin settings like "torso" texture seems to work just fine (i.e. I could remove the glossiness). I'm pretty sure it's not the lighting. Any advice where else to look/change ? Thanks. I'm using Blender 4.1 Cycles.
Post edited by Portland on
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It could be a shell, if so there's separate parameters in the shell material.
I think I solved it. Just commenting for future reference in case I forgot. It's the clamp on "multiply add" node to IOR "Dual Lobe" node. I did play with other values. But checking the clamp checkbox seems to work best. It's like turning the light on and off.
That way you turn off the fresnel effect, because clamp sets ior = 1.0 that's no fresnel. Setting the Fac = 0 in the dual lobe should do the same.
I tried your method. Removed the clamp and set fac=0 in dual lobe. That didn't work (i.e. didn't remove the strong gloss at all). But you're right. Just checking the clamp somehow made the texture flat. I played with the multiplier (change it from 1.050) and value '2' seems to give me the best result.