Using wardrobe items as props? How to convert?
lbartels
Posts: 65
Hello,
The title asks the question. There are times when I want to use an article of clothing separate from the character it's normally fitted to.
For example, a character takes of his or her shoes, and sets them aside. Or a woman carries her sandels while walking on a beach.
So, how can I separate the clothing article, and then manipulate it like a prop?
Thanks in advance.
Comments
You don't need to convert. It depends on how you intend to use it.
You can use clothing items without having them fitted to a character. Then just pose them to your liking.
For clothes it would probably be best if they can be simulated. One issue is that the origin of the object is away from the objects, so it will be hard to animate that way. Remember even if clothing and shoes isn't fitted you can still pose them.
If you want to have them as a regular prop (without rigging you can export them, do changes as needed in a modeller and reimport in DS.
Here is an exampel where I just posed and placed the shoes in her hand.
Depending on the wardrobe (especially high heeled shoes) I like to do the following, bacause getting the posing right is usually automatic
Most of the times shoes are loaded as a pair. So I separate them using the geometry editor and save the individual shoes
Note:
You won't have bones in your shoes after the process. So in case you have shoes with shoe laces that had bones for posing they are gone now!