New and trying to figure it out.

Hi everyone,
So, as the title states, I am new to Daz3d and have been playing around with it the last month or so. I am trying to make game assets and throw them into Daz3d to see how they turn out but am having a bit of trouble with reflectivity and specular. Here are two renders I have done to compare so you understand the problem I am having:
Rendered in Quixel with UE4 output settings - http://imgur.com/6Ki2QSH
Rendered in Daz3d iRay (exported from Quixel as unprossed PBR): http://imgur.com/t4G8kcd
Let me know what you think. Maybe I am missing something very obvious.
Post edited by jonathan.bishop.art_484cfd6717 on
Comments
Have you applied your specular maps in the correct channels? What maps are you using and where are you putting them?
Sorry about geting back to you with an answer, been a crazy week. The maps I am currently using are: Albedo, Metalness, Normal, Roughness, Gloss, Spec Color and Spec Strength. The screen cap of where I put them: http://imgur.com/gallery/G47zoYF/new .