I made a morph for V4.2 in zbrush and need to delete it from DAZ Studio. But I can't find where it is in my runtime. It's not in the data folder. Anyone know where?
AFAIK if you did not spawn/save the morph and/or did not export out a new .cr2 file of the figure, it does not really exist. Close and re-open D/S and it should be gone.
AFAIK if you did not spawn/save the morph and/or did not export out a new .cr2 file of the figure, it does not really exist. Close and re-open D/S and it should be gone.
you are right! Thanks.
(which kind of begs the question, when I do want to save a morph I've made, what do I have to do?)
AFAIK if you did not spawn/save the morph and/or did not export out a new .cr2 file of the figure, it does not really exist. Close and re-open D/S and it should be gone.
you are right! Thanks.
(which kind of begs the question, when I do want to save a morph I've made, what do I have to do?)
Well, allegedly some may have figured out a way via all those exp thingies but I have yet to see an understandable/followable forumula that works for the legacy bunch.
What one can do is Export out a new .cr2 file being very careful NOT to overwrite the original one. I would highly recommend experimenting with something besides any of the main people figures to get the workflow down pat. Some things work with other figures better than with the main ones because of the amount of other work that has gone into them.
What I highly recommend is to be nice to yourself and buy the V4/M4 shapes for Genesis because Genesis is easy as pie to morph, and also for making clothing for.
On the increasingly rare times when I feel the need to make a legacy morph, I return to D/S3 and use the inj/rem options and write readscript notes into an empty .cr2 file to load the original .cr2 and the required inj/rem scripts.
Genesis can be made to look like V4 and is so much easier to work with.
AFAIK if you did not spawn/save the morph and/or did not export out a new .cr2 file of the figure, it does not really exist. Close and re-open D/S and it should be gone.
you are right! Thanks.
(which kind of begs the question, when I do want to save a morph I've made, what do I have to do?)
Well, allegedly some may have figured out a way via all those exp thingies but I have yet to see an understandable/followable forumula that works for the legacy bunch.
What one can do is Export out a new .cr2 file being very careful NOT to overwrite the original one. I would highly recommend experimenting with something besides any of the main people figures to get the workflow down pat. Some things work with other figures better than with the main ones because of the amount of other work that has gone into them.
What I highly recommend is to be nice to yourself and buy the V4/M4 shapes for Genesis because Genesis is easy as pie to morph, and also for making clothing for.
On the increasingly rare times when I feel the need to make a legacy morph, I return to D/S3 and use the inj/rem options and write readscript notes into an empty .cr2 file to load the original .cr2 and the required inj/rem scripts.
Genesis can be made to look like V4 and is so much easier to work with.
Thanks, but I think exporting as a .CR2 will just create a new figure. What I am wanting to do is to just have the morph I have created available in the parameters tab whenever I have a V4.2 loaded. That's the way it works with the Genesis, G2 etc figures. You make a morph in zbrush, GoZ back to DAZ and the morph is there in future whenever you have that figure loaded. Does it not work the same way for V4.2 then?
Thanks, but I think exporting as a .CR2 will just create a new figure. What I am wanting to do is to just have the morph I have created available in the parameters tab whenever I have a V4.2 loaded. That's the way it works with the Genesis, G2 etc figures. You make a morph in zbrush, GoZ back to DAZ and the morph is there in future whenever you have that figure loaded. Does it not work the same way for V4.2 then?
That was the new and very innovative feature of Genesis...all morphs, all the time. No need to inject them first (and that's basically what the EXP and Power Loader are all about...not having to worry if there is space/channels and automatically filling them with your morphs). So, no V4 is nothing like Genesis when it comes to morphs....unless you perfect the EXP stuff and generate the needed files so it's recognized by PowerLoader, then it is going to have to be injected each time you want to use it. Or, as long as you don't pass it around, go ahead and generate a new cr2.
Thanks, but I think exporting as a .CR2 will just create a new figure. What I am wanting to do is to just have the morph I have created available in the parameters tab whenever I have a V4.2 loaded. That's the way it works with the Genesis, G2 etc figures. You make a morph in zbrush, GoZ back to DAZ and the morph is there in future whenever you have that figure loaded. Does it not work the same way for V4.2 then?
That was the new and very innovative feature of Genesis...all morphs, all the time. No need to inject them first (and that's basically what the EXP and Power Loader are all about...not having to worry if there is space/channels and automatically filling them with your morphs). So, no V4 is nothing like Genesis when it comes to morphs....unless you perfect the EXP stuff and generate the needed files so it's recognized by PowerLoader, then it is going to have to be injected each time you want to use it. Or, as long as you don't pass it around, go ahead and generate a new cr2.
Ok, thanks. I didn't know that.
So in that case, let me change my request to this. How can I create a morph file from my zBrush sculpting of V4? (so I can then inject it into V4 in the future)
Comments
AFAIK if you did not spawn/save the morph and/or did not export out a new .cr2 file of the figure, it does not really exist. Close and re-open D/S and it should be gone.
you are right! Thanks.
(which kind of begs the question, when I do want to save a morph I've made, what do I have to do?)
Well, allegedly some may have figured out a way via all those exp thingies but I have yet to see an understandable/followable forumula that works for the legacy bunch.
What one can do is Export out a new .cr2 file being very careful NOT to overwrite the original one. I would highly recommend experimenting with something besides any of the main people figures to get the workflow down pat. Some things work with other figures better than with the main ones because of the amount of other work that has gone into them.
What I highly recommend is to be nice to yourself and buy the V4/M4 shapes for Genesis because Genesis is easy as pie to morph, and also for making clothing for.
On the increasingly rare times when I feel the need to make a legacy morph, I return to D/S3 and use the inj/rem options and write readscript notes into an empty .cr2 file to load the original .cr2 and the required inj/rem scripts.
Genesis can be made to look like V4 and is so much easier to work with.
Thanks, but I think exporting as a .CR2 will just create a new figure. What I am wanting to do is to just have the morph I have created available in the parameters tab whenever I have a V4.2 loaded. That's the way it works with the Genesis, G2 etc figures. You make a morph in zbrush, GoZ back to DAZ and the morph is there in future whenever you have that figure loaded. Does it not work the same way for V4.2 then?
That was the new and very innovative feature of Genesis...all morphs, all the time. No need to inject them first (and that's basically what the EXP and Power Loader are all about...not having to worry if there is space/channels and automatically filling them with your morphs). So, no V4 is nothing like Genesis when it comes to morphs....unless you perfect the EXP stuff and generate the needed files so it's recognized by PowerLoader, then it is going to have to be injected each time you want to use it. Or, as long as you don't pass it around, go ahead and generate a new cr2.
Ok, thanks. I didn't know that.
So in that case, let me change my request to this. How can I create a morph file from my zBrush sculpting of V4? (so I can then inject it into V4 in the future)