Please HELP - Merging Geografts Issue
Hi, im using diffeo to import this character, and idk how to merge the geografts properly. I've got Brestacular and Golden Palace though the issue seems to be with Brestacular always.
I've tried both methods, SubD Displacement and Geomentry Nodes(experimental), and i've found problems with both:
When i use SubD Displacement, i get a mismatch in skin colour, like if they materials had changed. The positive with this method is that it lets me edit the breast geometry after the merge, the wireframe behaves properly.
When i use Geometry Nodes(expermiental), the skin color mismatch disappears and looks great. The negative side of this method is that it does not let me edit the breast geometry, the wireframes intersect.
Can someone provide me a solution that fixes both the skin colour mismatch and the geometry edit problem. I've been searching so much about how to get this to work and found almost anything, and this is as far as i could get by myself. Thank you in advance!
Comments
Geometry nodes is experimental and has issues don't use that. The standard method works fine here, I tried Kat with golden palace and breastacular. Unless there's specific steps to follow. You could file a bug report at bitbucket with a test scene and exact steps to reproduce the issue. Be sure to update first.
https://bitbucket.org/Diffeomorphic/import_daz/issues
I've solved part of the problem by deleting the veins geo shells, that was causing the change in skin color. What i haven't been able to fix is these green outlines in the skin, them being the contour of the body surface in Daz. Any ideas about that?