Can Blender be used to heavliy alter the body shape of a Genesis 2 female model?
![ytaeyafh](https://secure.gravatar.com/avatar/29bb4f52b682a9ed6924affc518a8fca?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F29bb4f52b682a9ed6924affc518a8fca_100.png)
I am very new to Blender and DAZ both so I don't know a lot of the fundamentals.
If I make a major change to a the mesh in Blender, how does DAZ or Blender know where the body parts are? For example, let's say that I deform the legs and make them much longer. Assuming that the feet stay in the same position before and after, now the knees, arms, head etc. are now higher than where they were before. How is Blender or DAZ supposed to keep track of their new positions so that the joints are correctly placed?
The reason I ask is that I tried doing this on my own. I made the legs and arms shorter as a test and the results were kinda ghastly. I have attached a picture.
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/bd/147f376a90a9bc28e9165edc441d1b.png)
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/bd/147f376a90a9bc28e9165edc441d1b.png)
wtf.png
1000 x 1300 - 614K
Comments
After loadfing the morph into DS and applying it you need to adjust the bone placement (Edit>Figure>Rigging>Adjust Rigging to Shape should at least get you close) and then, once you have that working and have set up any other needed general adjustments, you need to link the changes to your morph (right-click on the Parameters pane and put it in Edit mode, then right-click on your morph slider>ERC Freeze).