How to prevent clothes from clipping the character's skin during an animation?
Hello guys! I've always used Daz to make renders with static images, but now I'm venturing into animation, as Daz offers very interesting features for animating your 3D characters. The question I have about animation is in about my character's clothes and the animation itself.
Last Monday I bought these assets here:
Darcy G8F: https://www.daz3d.com/darcy-8
Clothes: https://www.daz3d.com/dforce-pareos-pack-for-genesis-8-females
Dancing Animation: https://www.daz3d.com/dance-romantic-for-genesis-9-81-and-8
Scenario: https://www.daz3d.com/the-watering-hole
I bought these assets with a simple animation of a character dancing in a sunny desert in mind, nothing extremely complex as I'm still learning how to use Daz's animation tools, but right away when using the dance animation, I realized that the pareo underwear that I put on my character is clipping her legs while she does the dance animation, so I could be missing something Dforce setting related since the hair and clothes that I put on Darcy are fully Dforce compatible.
Well, I tried tweaking some functions related to simulation on the pareo underwear but it still keeps clipping her legs! How can I fix that? Does this "clipping" only happen in the preview or will it happen if I render the entire animation?
By the way, I discovered that there is a function that I forgot the name now inside the physics options for the pareos and hair that simulates in real time the physics and interaction of the clothes with the parts of my character's body and the clipping apparently disappeared with this option activated. However, the preview is extremely slow, making it impossible for me to make adjustments. Could anyone tell me how I can resolve this, please?