Figures having fixed shadow regardless of light

ancanar_3dfb1cf89dancanar_3dfb1cf89d Posts: 29
edited July 9 in Daz Studio Discussion

As You can see in the examples I posed although i have a light pointing directly to the front of the figure and the autoheadlamp set to "only when no other light sources in the scene" she still casts the fixed shadow to the left. What is causing this and how can it be removed?

lighthyh.png
718 x 734 - 128K
shadowchuj.jpg
1999 x 2828 - 815K
Post edited by ancanar_3dfb1cf89d on

Comments

  • Also, the problem prevails when enviroment is loaded. This is other scene but light is also facing the front of the figure so the shadow is pointing at completely wrong direction

    shadowchuj2.png
    889 x 500 - 776K
  • Unless you have the render settings set to 'scene only',(render settings>Environment>Environment mode) you'll also get light from the dome/HDRI/'Sun'.

    That's where the shadow is being generated from.

     

     

  • And this "sun" position is fixed and cannot be changed?

  • Richard HaseltineRichard Haseltine Posts: 100,468

    An HDR (wich is the default) can be rotated, in Render SAettings. The Sun/Sky can have the lattitude and logitude adjusted, along with the time.

  • Richard Haseltine said:

    An HDR (wich is the default) can be rotated, in Render SAettings. The Sun/Sky can have the lattitude and logitude adjusted, along with the time.

    Ok I managed to move HDRI/Default enviroment map, but it looks like all enviroments map had their specifics about where the light comes from it's character, intensity etc. So if I would change it to just simple sun at cloudless day lightsource how do i do it?

  • Richard HaseltineRichard Haseltine Posts: 100,468

    Remove the map (select None), or if you didn't need scene lights just set the environment Mode to Subn/Sky (or set it to Scene Only so it will use only the lights you add).

Sign In or Register to comment.