Midnight Bones for Genesis 9 doesn't accept standard hand poses
CA415
Posts: 165
Midnight Bones for Genesis 9 will not accept standard hand poses (see example screen-shot). This is how it responds to a simple Grasp pose.
Has anyone figured out how make the product function correctly?
2024-07-06 11_54_15-DAZ Studio 4.22 Pro - !!-G9AH-G9GM-G9GP-LGEN-3DL-3S-VISIBLE_MAN- 2024-1.duf.png
1163 x 1162 - 563K
Comments
I saw no issue with the official Grasp pose control on the selected hand... To be exact, what pose control property did you use ?
Thanks for the quick reply.
You have to add a new geometry shell to the skeleton figure using "MB fitted with Genesis 9" to see that the skeleton does not conform to the Genesis 9 figure as promised.
Sorry, I forgot to attach the screen-shot showing the standard Genesis 9 hand grasp control dial.
Okay, I got what you meant. You were checking and comparing the pose. Yes, after testing, it's an issue of wrong rigging... You may fill a ticket.
Then if we want to fix it, we can rerig it ~
- export standalone MB Skeleton to OBJ with Base Resolution and import OBJ. Rig it to G9 with Transfer Utility.
- transfer all morph properties / corrective morphs from MB Skeleton to MB Rerigged with Transfer Utility
- activate Geometry Editor, select All surface of G9, Set AutoHide Faces for Attachment > select MB Rerigged.
- convert MB Rerigged to SubD and apply a Material Preset to it.
Done ~ The result will be correct. Then save G9 as a Subset, or a Figure Asset with your Vendor Name.
Thanks, again, for your help.
I've submitted a ticket.