Midnight Bones for Genesis 9 doesn't accept standard hand poses

Midnight Bones for Genesis 9 will not accept standard hand poses (see example screen-shot). This is how it responds to a simple Grasp pose.

Has anyone figured out how make the product function correctly?

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Comments

  • crosswindcrosswind Posts: 6,831

    I saw no issue with the official Grasp pose control on the selected hand... To be exact, what pose control property did you use ?

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  • CA415CA415 Posts: 165

    Thanks for the quick reply.

    You have to add a new geometry shell to the skeleton figure using "MB fitted with Genesis 9" to see that the skeleton does not conform to the Genesis 9 figure as promised.

  • CA415CA415 Posts: 165

    Sorry, I forgot to attach the screen-shot showing the standard Genesis 9 hand grasp control dial.

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  • crosswindcrosswind Posts: 6,831
    edited July 8

    Okay, I got what you meant. You were checking and comparing the pose. Yes, after testing, it's an issue of wrong rigging... You may fill a ticket.

    Then if we want to fix it, we can rerig it ~

    - export standalone MB Skeleton to OBJ with Base Resolution and import OBJ. Rig it to G9 with Transfer Utility.
    - transfer all morph properties / corrective morphs from MB Skeleton to MB Rerigged with Transfer Utility
    - activate Geometry Editor, select All surface of G9, Set AutoHide Faces for Attachment > select MB Rerigged.
    - convert MB Rerigged to SubD and apply a Material Preset to it.

    Done ~ The result will be correct. Then save G9 as a Subset, or a Figure Asset with your Vendor Name.

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    Post edited by crosswind on
  • CA415CA415 Posts: 165

    Thanks, again, for your help.

    I've submitted a ticket.

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