Baking/applying smoothing modifier before export using Diffeomorphic
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So I just recently (as in, the last 12 hours) discovered that you can add a smoothing modifier to clothing in Daz to get it to fit more relaxed. I currently have this applied to a G8.1M model that is wearing the G3M police uniform's shirt. I tried adding a D-force modifier and running the simulation, but the first time all the badges fell off, and the second time, the whole d*mn thing exploded. So no bueno there. The base model is very well defined muscularly with all his body morphs, but the issue was that all the clothing I added to him was also taking that shape. Now my issue is trying to apply that modifier to the shirt before exporting to Blender so it stays, because it's not transferring between the programs. When I import him, the shirt is still clinging to him like shrinkwrap. I saw that there's an option to bake the modifier, but I'm not sure if this is what I need to do, or which boxes to check, because there's 900 million of them. Richard, Padone, Crosswind, my three heroes in the forums, help?
Update (because I can't figure out how to delete this post): I semi-figured it out. First, I selected the modifier from Object instead of Figure. Second, I was tinkering with the wrong settings. It's not perfect, but I can clean up most of it in Blender with some Sculpting. And since the buttons are curving to match the base geometry, I'll have to recreate those and then parent using Vertex Triangle.
Comments
To export the daz smoothing you have to turn on "interactive update" in the modifier parameters. Or you can use a shrinkwrap in blender which will often give better results.
Yep ! as Padone mentioned... and via other experiments, now I really think Diffeo is much more reliable in term of mesh exportation . You guys are geniuses !![yes yes](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/thumbs_up.png)