A set of Glass Kitchen Mixing Bowls
![richardandtracy](https://hpclscruffy.daz3d.com/forums/uploads/userpics/010/nULALLFIM72BT.jpg)
Just a little set of three freebies based on a set my MIL gave to my wife & I in the early 1990's. I think the bowls date back to the late 1950's (they have that slight post-austerity feel), but I could be wrong.
They are practically impossible to see in Filament preview mode.
Anyway, three very simple models and a scene subset of them stacked. I hope they might be useful.
Regards,
Richard
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/98/6bd46aa7f27147cd1a0f1f2741b2ee.png)
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/98/6bd46aa7f27147cd1a0f1f2741b2ee.png)
Mixing Bowl Set Promo.png
1200 x 800 - 1M
zip![](/forums/plugins/FileUpload/images/file.png)
![](/forums/plugins/FileUpload/images/file.png)
zip
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Mixing Bowl Set.zip
4M
Post edited by richardandtracy on
Comments
Very nice, thank you Richard !
Thanks. Hope they're useful.
At the moment I've got a little list of things to things to model up. Wooden spoon, disposable bamboo chopsticks in a paper sleeve, potato masher, potato peeler and (not sure why after the rest of the kitchen oriented stuff) a set of cheap chip carving knives and a storage box.
Regards,
Richard
I was thinking it would be great to have covers on those bowls, only I don't know if I could make the gathered part, my modelling has not reached that point yet. I'll give it a try since I need all the practice I can get lol
The gathered parts, those are normally done in the texturing process. If you look for fabric wrinkles, stitches, etc. as alphas [.psd or .png formats] in places like ArtStation some free ones "might" be findable.
I just looked there and found a set of 80 for less than $5. One of them, number 38, looks pretty close [obviously would need editing to match the mesh's UVs]. The set is called "80 seam brushes without stiches" [not a typo].
eta: when modeling the rim area, it would need 'more rather than less' quads so the displacement maps can work in the wrinkles.
I'll take it into consideration, it want it to look good and not like a simple bump map does.