Problem with Gnollicious Surfaces
pwiecek
Posts: 1,576
I'm trying to frankenstein Gnollicious' lower jaw onto a human face. The learning curve to isolate one part of the morph is very high so I would like to use cutout opacity to render only the part I want and combing in post. The problem is that the eyes (several parts), mouth & teeth have no slider for CO. I loaded base G8M and verified that they'ere there.
1. Is there a way "under the hood" to restore hese sliders?
2. Is there another werewolfish anthro character that has the opacity in these parts? I'm not married to any particular generation of character, though I do want a morph, not a stand alone.
I'm going through my collection of Rawart characters but any help would be appreciated.
Post edited by pwiecek on
Comments
You could try Shape Splitter to separate the eyes and muzzle out from the rest of the body shape. If you're insistent on compositing, you could change the shader from PBRSkin (how the character is set up) to Iray Uber, or get PBRSkin Plus to add opacity to the existing materials.
Whether or not you get Cutout Opacity depends on the shader you are using - it kills sub-surface scattering, so the newer skin shaders do not have it. Use an older shader and you will have it, but you will have to convert your materials (and accept the loss of SSS).
For an example of what you can do with Shape Splitter, I separated out the mouth/nose morph from the orc head morph in LY Fantasy Races and applied it to Daiji to make this character:
I use that separated morph for all of my orc characters.
cool thanks.
The reason I'm looking at gnollicious, the character is specifically part gnoll but any lower jaw will do as long as it looks canine. Its odd that only part of the surfaces are missing CO
Re: Shape splitter: I was unaware of the product and assumed I'd have to do something by hand similar to the previous method of splitting head and body portions of morphs