Ethan for Lucian 7 - UV Problem

Product: https://www.daz3d.com/ethan-for-lucian-7

So, Ethan has decided that his UV isn't going to render correctly any more. 

What causes this and how to fix it?

"Just use another UV" isn't a thing. This is the only dark-skinned Latino male UV Gen3 skin. 

 


 

ethanpic.JPG
705 x 634 - 33K

Comments

  • felisfelis Posts: 4,279

    Have you selected the right UV set?

  • Richard HaseltineRichard Haseltine Posts: 100,546

    Are you sure this is a UV issue, not an issue with a different gamma setting on the arm map or some other material issue?

  • NorthOf45NorthOf45 Posts: 5,469

    All of  the Normal maps all have gamma set to 0, setting them to 1.0 gets rid of that effect, and the colour banding, in case you haven't seen that yet. You will have to do the torso, legs and face maps to get a consistent texture.

    What is the general rule again? Colour bitmaps should have gamma set to 0, black and white detail maps (Glossy Layered Weight, Bump, Top Coat Weight, etc.) should be 1.0? (Okay Normal maps aren't black and white, but they do not contribute colour components)

  • Richard HaseltineRichard Haseltine Posts: 100,546

    NorthOf45 said:

    All of  the Normal maps all have gamma set to 0, setting them to 1.0 gets rid of that effect, and the colour banding, in case you haven't seen that yet. You will have to do the torso, legs and face maps to get a consistent texture.

    What is the general rule again? Colour bitmaps should have gamma set to 0, black and white detail maps (Glossy Layered Weight, Bump, Top Coat Weight, etc.) should be 1.0? (Okay Normal maps aren't black and white, but they do not contribute colour components)

    Colour maps would usually be 2.2, control maps 1. 0 should assign the correct value automatically but that doesn't always seem to work (and will be sabotaged if the same map is used for colour and for control properties).

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