SOLVED - Exporting Multiple Morphs from Daz Studio at Once
avmorgan
Posts: 216
This is related to the same project from my last post, but it's sort of it's own point of interest. So, let me just throw it out there: Are there any ways to export a group of morphs all at once? From Studio, preferably, but I'd be fine sending the figure with the morphs to Blender if there's a way to automate exporting the individual shape keys all at once thru some sort of batch process.
Post edited by avmorgan on
Comments
1. If going for exporting multiple morphs to separate OBJ files in the way that you expected, only a script can do it. Add the morphs to favorites, use the script to trigger them to 100% one by one, then export to OBJ file in silent mode. Not sure if MikeD ever wrote such a script... have to check.
2. If Blender is the software that you use for tweaking all these things, it'll be much easer. With Diffeomorphic Daz Importer add-on, you can quickly automate this process. The official Daz to Blender bridge can do it as well... but I still recommend DDI.
DDI Add-on: https://bitbucket.org/Diffeomorphic/import_daz/downloads/
Tutorials: http://diffeomorphic.blogspot.com/ from Thomas
Okay, sounds promising. I'll try 'em out. By suggesting the Diffeomorphic Daz Importer add-on, does that mean I should not use the Daz to Blender Bridge?
If you go with DDI which is much powerful, you don't need to install and use DTB bridge. But it's true that DTB bridge is easy to learn and use... If you never make scene and render them with Blender but just fix / tweak things with Blender, DTB bridge is quite enough.
It's up to you loh ~~
Okay. I'm still a ways off from rendering in Blender, so that'll do fine. I already have DTB setup. Thanks! At some point I'll follow up on blender batch exporting (daz studio figure morph) shape keys. Plenty of tutorials came up on google.
Yup, that'll do !