UE 5.4.1 new problem with land animation.

Before this could be fixed by unchecking force root lock. But now it looks like the mesh explodes for a second.  That fix is not working. The only thing I could find to help here was the additive settings.

 

No additive = exploding / zooming mesh

Local Space = almost right but arms seem wrong

Mesh Space = a weird body twist to the left

 

Has anyone figured this out yet? Thanks

Comments

  • "Trying to play a non-additive animation "MM_Land" into a pose that is expected to be additive in anim instance"

  • bump bump

  • usa423_6c467e3e09usa423_6c467e3e09 Posts: 31
    edited May 23

    Yeah the local space for additive seems to be the best choice. But the arms still look wrong coming down. You can see a video of that here.

    Post edited by usa423_6c467e3e09 on
  • ba da ba da bump

    Image1.jpg
    1041 x 573 - 109K
  • Additive settings - Additive Anim Type = Mesh Space

    Additive settings - Base Pose Type = Selected animation frame

    Choose land animation and set Ref frame index to 10.

    Its a work around not a fix but it worked for me.

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