How could a scene/scene subset have another scene file as a dependency?
mmdestiny
Posts: 77
This is a new one. I was cleaning up old scene files earlier today. I opened up a fairly new scene file (just a clothed figure) tonight and got a "missing files - the following file can't be found" message. Here's where it gets weird, the missing file is a scene file. Not a mesh or an asset. A scene file. A scene file that's...completely unrelated, other than the fact they were in the same folder. It wasn't a "save-as" situation, so there's nothing that might have been left behind or anything like that.
Nothing seems broken, but still, how could this happen? Spooky.
Post edited by mmdestiny on
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Try to open your new scene file in a text editor and search for the other scene file.
Wasn't able to find anything, but I DID figure it out. In the first file, I had used C4D to make a custom adjustment to a piece of clothing for the character, loaded via morph loader. I saved a wearable preset that included this item, but did not save the morph asset for the item. It appears this has created a dependency on the scene file within that piece of clothing now, even if it's loaded stock straight from its product with no intention of wanting/needing that morph.
Strange, I'm 100% positive I've done that before with no issues.