Genesis 9 Characters looking extremely botched and deformed when loaded?
travislynwood
Posts: 0
in New Users
Hey,
when I load or apply a Gen9 character into the scene they are looking kinda deformed with botched faces and bodies. Like after tons of plastic surgeries. They're looking very different than in the preview pictures.
All my Gen8 are fine.
I already re-installed the Gen9 files in the Install Manager and factory resetted the settings. I cant help it.
But even the default gen9 character looks somewhat flawed. Maybe thats the root of the problem?
The eyes have a weird notch on the lid for example. See pictures.
Thanks guys!
Screenshot_1.png
927 x 1473 - 655K
Screenshot_2.png
1069 x 1221 - 1M
Comments
One or more shapes, probably from characters, have a non-zero default value and so every figure loads with them applied. Go to Edit>Figure>Zero>Zero Figure Shape, confirm you want to zero if prompted - is the shape now correct? Assuming it is, Edit>Figure>Memorise>Memorise Figure Shape, then File>Save As>Support Assets>Save Modified Assets - don't accept the dialogue, but make a note of what it says will save and then cancel it. You will possibly have some things listed that should be zeroed (hence cancelling) but the names listed should let you track down the errant character - you can then either uninstall it, assuming it doesn't hav an update to fix the issue, and let the creator or store know about the issue or you can edit the .dsf file (possibly after uncompessing it with the Batch Edit pane) and fix the default value in a text editor (or the beta version of Daz Studio now allows you to be selective about what is saved in the Save Modified Assets dialogue).
Judging by the look, I'd say a VO character has a non-zero default morph.
Thanks a lot! You spotted the problem really fast and your solution solved it!
Guys, there is a much simpler way, the one you describe is far too complicated. However, I only had this problem with the Genesis 9 figures. So the previous way was quite okay:
say:
Edit>Figure>Zero>Zero Figure Shape = OK you can do that.
File>Save As>Support Assets>Save Modified Assets = BAD I just leave this one alone.
I did the following, first I gave the figure the shapes back, reset the textures and voir là I had a fresh and new figure, then
then I simply overwrote the DUF file in the character folder with this figure (since it was back in order). But I copied out the TIP and Duf images for the preview to add them back to the folder later.
I did this with all the figures that had this problem and look and behold, everything was tutti again.
I always do this when this problem arises, often it's just the files you install and unsuspectingly it knocks the socks off your characters.
I then give the manufacturer a short info that his file has an error.