Annoying bug in iray preview.
elhectro
Posts: 59
Hi. I don't know if someone gets the same bug, but it happens in my 2 computers, windows 11, not the best, but pretty decent (3070ti, i9, and 3060, i5). This happens at timeline, all the attachments to a Gen 9 figure (clothing, mouth, brows, make up, keep stuck during the timeline while the body moves. This doesn't happen when rendering, however, it's an annoying bug that makes working in any animation, a nightmare. Another annoying bug to add to timeline that is the worst part of DAZ. Full of bugs that I don't believe they will solve, or perhaps I'm wrong?
Screenshot (4).png
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Screenshot (3).png
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Screenshot (2).png
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Screenshot (1).png
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Comments
What "other bugs"? Come to that, what is the "bug" here?
What's the bug? Well, if you see the images carefully, the mouth, hair, clothes, eyebrowns and eyes are COMPLETELY DISTORTED, like if they were unattached to the figure. Screenshot 2 is ok, but on 1, 3 and 4, the eyes are gone, the hair is up and the boots are out. And about other bugs, well, use the copy-paste frame with any figure (gen - gen9) across the timeline, and after doing it several times, the figure gets completely distorted, and the file corrupted, as there's no way of taking the figure back to its original shape. Something similar happens with cameras. Let's imagine you want the same camera view from frame 0-30, and then you want it to start moving from frame 31 to 52. If you use copy paste frame, to copy the camera on frame 0 to the frame 30 (to make it clear it shouldn't move), then frame 1 to 29, the camera makes a 360 degrees movement all across the frames. The only way to avoid this copy paste nonsense is by saving each frame for each figure and camera as a pose. And then apply the saved poses to each frame you want.Too much unecessary work just because copy-paste is so unstable.I can make some screenshots of it as well....
So I think he means that the viewport is not showing the clothing etc. updating its position while the character position is shown being updated during the animation? Look at the boots off the legs in the first couple screenshots. Although the rendered frames come out correctly?
I'm a noob at using the timeline who only ran my first dForce sim a month ago, and only made one simple test animation so far. Yet it reminds me a bit of the way for still images the viewport in Texture Shaded can display items that look like they are layered wrong, for instance underwear looks like it is partially above outerwear in the viewport, but when rendered in Iray it looks fine. (I did have something a bit simliar but opposite happen in my one animation in which in Iray preview the clothing looked fine, but in actual rendered frames there was a bit of character skin poke-through in one spot.)