I got it working fine with UE 5.2....then I went to bed

usa423_6c467e3e09usa423_6c467e3e09 Posts: 31
edited April 29 in Unreal Discussion

[I got it working fine with UE 5.2....then I went to bed] Next day the project strangely will not open, errors every time.  I uninstalled and reinstalled 5.2 and it still would not open.  I finally got to get back into 5.2 and when I try to do it again it won't work again. The character is running sideways when I press forward or backward.

 

I will include a screen shot of the error of that project if it helps you guys working on the plug-in.

Error.jpg
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Post edited by Richard Haseltine on

Comments

  • Check this screenshot comparison out, when I had it working in 5,2, even the idle pose looked different and more natural.  IF the idle pose was the only issue that would be one thing, but it still has other big problems.

     

     

    Compare.jpg
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  • usa423_6c467e3e09usa423_6c467e3e09 Posts: 31
    edited April 30

    I disovered that I could go into one of the animations, choose to show retargeting options and go to the top and right click choose "Recursively Set Translation Retargeting Skeleton" (try saying that 3 times fast) and it looked sort of like it was headed in the right direction.   Then in each of the animations I had to uncheck "Force Root Lock".  Now it looks right. That idle pose is still doo doo though.

     

    Here is what it looked like in 5.2 (ignore the head banging thing)

    https://vimeo.com/manage/videos/937029069

     

     

    And here it is in 5.3

    https://vimeo.com/manage/videos/941030516

    Post edited by usa423_6c467e3e09 on
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