Need help with Eye Morphs
I've been learning how to Morph with Blender. I was wondering though about the eyes.
I wanted to change the eyelid size and shape. While in Sculpt mode I can't seem to grab the eyelid without also grabbing the eyeball, therfore changing the whole shape of the Iris. And if I try to modify it in Edit mode I can't grab the entire eyelid because it is too enmeshed with the eyeball.
I think I need to be able to Morph the figure without the eyes. I tried deleting them in Blender but when I loaded it back in Daz thought the Morph loader it gave me an error message. I think because I removed vertices it didn't match.
I can check 'split' while loading the figure into Blender. which then allows me to work on only the lid, but then again while loading the figure back into Daz it give me an error message.
Does anyone know how to export a figure in such a way that I can work the figure in sections?
Comments
You could try selecting the mesh of the eyes and moving it a set number of units up (or back, or right - as long as it's out of the way) then move it back when doen morphing. However, I'd be surprised if Blender's sculpting didn't support masking which would leave the eyes visible but unchanged - without that it's going to be hard to avoid poke-through..
In Blender -You could select the surface(s) and hide them in edit mode pressing H. It should not then be effected by falloff etc
Maybe theres a way to still see the eye while editing I havent found yet so..
+still "keep vert order" when importing
Yeah I was wondering about that last night. I will have to go to the Blender forums and see if there's a way to do that.
I'm confused becasue they only way I can select the whole surface of the eyeball and hide it , is if I import it into Blender as 'Split' If I "keep vertex order' it loads as one solid model. if I hide one part it hides it all.
You need it as one solid model in blender. once in editmode "deselect all" first if its all highlighted
--earlier I should have said select the different "materials" of the eyes in edit mode and then press H (with mouse pointer in viewport) or what you dont want to be morphed
in the example below just 2 parts are selected but select and hide other eye parts too
Oh I see what you mean! Thank you so much! I got it now. :)