Can I upload my weight map?
zeni1agent
Posts: 61
I'm used to setting up a weight map in blender
Can I load my own weight map onto the figure?
If yes, how to do it?
Comments
What do you mean? If you want to save a weightmap separately from the geometry in DS there isn't a feature that does that directly, but you could copy it to a dForm's weightmap and save that as a preset (as is done with the HeadSplit dForm for splitting Head/Body shapes from a full body morph in the recent Genesis figures)
It's inconvenient for me to edit weights in DAZ
I want to edit the weights in blender and then transfer the weights to the model in daz
But I don't know how to do this.
The only thing that comes to my mind is
Save a copy of the model as an obj file
And then load the model into DAZ and apply Copy Weights to the selected object.
This is just an example of how it could work in blender.
I don't know how to do this for daz
Try using the Beta vrsion of Daz Studio and export the model from Blender, weighted, in FBX format - the beta has soem updates to the FBX Importer that are not in the current General Release.
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Do you mean this?
But I'm having some problems
When I save a file after editing in blender. I get this result
I tried using Better FBX Importer & Exporter
But I get an error
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I was able to somehow run the blender better fbx importer addon without errors.
But can you tell me what kind of non-buildings should be used for importing into DAZ?
I tried to use 2011 and 2018 but the result is the same
Cube
Which release channel of DS is that? Including the ttile bar in your screenshots would make that obvious.
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I did as you said but I got this
I’ll say in advance that I tried it and with animation disabled the result was the same
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