[SOLVED] Eyes morph - Morph Loader - Scaling is right but it moves wrongly
arthenics
Posts: 143
Hello,
The first time I've tried to create a eyes morph fix, it worked properly but I have a bothering problem with the current morph I try to apply :
The eyes are fine when placed as object. But when I apply as morph, as scale changes from 0 to 100%, the eyes move up and back.
Any idea?
Post edited by arthenics on
Comments
That sounds like a scaling mis-match between export and import, or as if there was a morph applied to the exported geometry and not reversed out of the imported morph (the reverse deformations option, assuming the morph was still applied on import).
It works now. I've changed the geometry orgine and applied the "visual" geometry in blender. With the reverse in Tranfer Utility it seems fine.