Bloom Filter and Ghost Light Halos
beregar
Posts: 269
Hello
Is there any way to get rid off the halos that bloom filter creates when you have a ghost light in a scene? I use primitive planes and spheres to give some extra oomph to scene lights and bloom filter to make the lights bleed a bit more into the scene but the problem is that it also keeps rendering the planes and spheres even though their opacity has been set to 0.000001 and even if I click off the "visble in render" or "visible in viewport".
Thanks!
- B
GhostBloom.png
1092 x 726 - 2M
Comments
Bleh. Seems they render even without the bloom filter...
Which DS version, and are you using the new method to create ghost light?
I'm using the 4.21.1.26 beta as the current release version for some reason doesn't save hierarchical poses for me and I don't dare to ugrade the beta in case the same happens.
What is the new method? I'm just using a plane and sphere primitive and adjusting the opacity to 0.000001 while adding the emissive.
INvidia has changed the way low oppacity objects work.
This is the new method https://www.daz3d.com/forums/discussion/609556/creating-a-ghost-light-daz-studio-4-21-1-26#latest
Thanks! I'll give it a try.
This worked perfectly! You are the most awesome of all awesome people for helping me with this (also rbtwhiz for writing the tutorial too)! Thank you!