Bloom Filter and Ghost Light Halos

Hello

Is there any way to get rid off the halos that bloom filter creates when you have a ghost light in a scene? I use primitive planes and spheres to give some extra oomph to scene lights and bloom filter to make the lights bleed a bit more into the scene but the problem is that it also keeps rendering the planes and spheres even though their opacity has been set to 0.000001 and even if I click off the "visble in render" or "visible in viewport".

Thanks!

- B

GhostBloom.png
1092 x 726 - 2M

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