It is the size above which Iray applies compression to images before passing them to the renderer, in order to help everything fit on the GPU - the High compression can be over-fierce and produce artefacts, though normal maps (which tend to be worst affected) are now protected. Increasing the numbers, however, may exhaust your GPU or even system memory so care needs to be taken.
It is the size above which Iray applies compression to images before passing them to the renderer, in order to help everything fit on the GPU - the High compression can be over-fierce and produce artefacts, though normal maps (which tend to be worst affected) are now protected. Increasing the numbers, however, may exhaust your GPU or even system memory so care needs to be taken.
Sorry.
Thanks for this. I have a fair amount of CPU and GPU memory, so I shall try upping them a little.
Comments
err.. anyone?
Don't bump.
It is the size above which Iray applies compression to images before passing them to the renderer, in order to help everything fit on the GPU - the High compression can be over-fierce and produce artefacts, though normal maps (which tend to be worst affected) are now protected. Increasing the numbers, however, may exhaust your GPU or even system memory so care needs to be taken.
Sorry.
Thanks for this. I have a fair amount of CPU and GPU memory, so I shall try upping them a little.