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Bear with me.
How do I rotate limbs of genesis 3 by numeric values?
How do I move the hip while keeping the feet in place?
Post edited by bensmith489183 on
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Bear with me.
How do I rotate limbs of genesis 3 by numeric values?
How do I move the hip while keeping the feet in place?
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Select the limb in the Scene pane or Parameters pane, go to the Parameters pane and type the numerical value into the Twist slider.
The 'hip' is the root bone for the figure, so when you move the hip, you move the entire figure. You can 'pin' the feet to the ground by selecting each foot in turn, clicking on the little white pin symbol whcih should appear along with the Gizmo when the foot is selected. Click on the pin, and select Pin Translation. That should allow you to move the hip while the feet stay placed on the ground.
Thanks.
Would you happen to know how to turn off joint limits for Genesis 3?
Oh no, the animation in DAZ Studio 4.8 is horrible, can you not keep the feet in place with pinning during a basic animation? The animations don't seem to take pinning into consideration when you export an FBX file.
Is there any animation tutorial for DAZ Studio 4.8 that shows how to create a basic animation with Genesis that involves IK on the hands and feet?
Are there any other programs that can import a genesis 3 figure and allow basic animation with IK? Keeping hands and feet in place, etc?
Is it possible to import Genesis 3 into Poser?
Is DS' 'pinning' feature not behaving itself for you? It should be able to pin body parts and even specify if the pinning is just for rotation or just for translation.
Any program that supports UDIM texturing, Dual Quaternion weighting and subdivision should be able to import an approximation of G3 via FBX export.
Merged related threads.
I'm sticking with Poser Pro 11 for now.
I was so close to making the switch to DAZ, but not being able to keep the hands & feet in place for animation FBX export was a deal breaker.
Hopefully someone figures out a way to get Genesis 3 into Poser.