Dforce Result + Morph
James
Posts: 1,003
When a cloth is dforced.
Then we export to 3rd software for a bit of sculpting and imported back,
The result is not exactly as sculpted.
Some area that isn't touched/sculpted could also changed.
My question is in the situation I need to sculpt the dforce result, how to import it back without have to deal with the problem?
Comments
What state is the model in when you import the morph? Is it posed? Is the simulation still applied?
have had issues before with OBJ export-import where positions are not exactly the same. Had better luck with FBX for those - back then.
Use Hexagon-bridge-DS for years for that and there is zero unwanted mesh shifting.
You can try: Clear the simulation result, then import OBJ by MLP... with Reverse Deformations: Yes, Overwrite Existing: Deltas Only.
Also, check if Enable Smoothing is On before exporting to OBJ... sometimes smoothing will bring you subtle change after importing the morph.
...or get (and use) Mesh Grabber! ;)