What does the Progressive Aux Canvas do?
Jon_KJ
Posts: 14
Hi all,
I've read the changelog, the Iray thread highlights and Googled a bit, but I still don't get it -- can anyone help me understand what the new Progressive Aux Canvas option does that's come in through the latest changes?
I've read around, but I just can't find a clear explaination of what it actually is!
Comments
To me, the main difference of On / Off is the numbe of samples that each pixel on auxiliary canvas will receive while rendering. For Post Denoiser / SSIM, and Toon canvas type, keeping it On is recommended by Nvidia.
https://raytracing-docs.nvidia.com/iray/manual/manual.231212.A4.pdf
on page 51, there's an explanation, simply.
Thank you for the reference and summary, crosswind.
You're welcome!
Nice one -- thanks Crosswind!