Manual scaling gone when loading obj in MLP and in saved shaping preset

       Hi all, For various reasons, I've exported a dial spun and manually scaled (everything but the head and extremities) character as an obj, with the default Daz options. If I load it into a scene just as a regular obj, it looks identical to the original heavily morphed, and manually heavily scaled figure. But if I successfully load it into a fresh base figure using morph loader pro (with the Daz defaults) at 100%, at least some of the manual scaling will be missing, everything else is okay. The characters in question are shorter than the base, and, I'm finding that if I scale up the whole character so that the shoulders are about the same height as the base, the manual scaling is, somehow, preserved. This same issue (and approximate fix) is also there when saving the same characters as a shaping preset. This seems like a D/S error. Is there an explanation of what's wrong with this picture? (so to speak) smiley thanks very much! / peace

Comments

  • crosswindcrosswind Posts: 6,831
    edited February 11

    I couldn't reproduce the issue you mentioned with MLP...It always works with the case you have. Better post a screenshot...

    As for Shaping Preset issue, Scale belongs to Pose rather than Shaping..., so Shaping Preset won't work. You should save it as a Properties Preset with both Shaping and Pose (Hip + General nodes at least) checked.

    Post edited by crosswind on
  • Thanks crosswind for trying to replicate that! So it sounds like maybe there is something strange going on in my installation (4.21). But that's very good to know that a shaping preset wouldn't keep manual scaling of individual nodes anyway. So far, the fact that it didn't, seemed to confirm that the same error was happening when loading an exported obj in MLP. So, I'll be looking for info on saving as a property preset. And I'll be creating some simple test examples and will post them shortly. Thanks again, I really appreciate your help!yes/peace

  • crosswindcrosswind Posts: 6,831

    No problem. Good luck!

Sign In or Register to comment.