Mats & Mats SSS

What, exactly is the difference?  I think the SSS means subsurface shader maybe?  But I'm not sure what the difference is looks wise in a render

Comments

  • mjc1016mjc1016 Posts: 15,001

    What product are you asking about...are these older items and possibly Poser format?

     

  • IceDragonArtIceDragonArt Posts: 12,548
    edited December 2015

    The Lin character for Aiko 6.  There are more character that I have that have this but I just happened to notice it on Lin when I was categorizing today.  I've come across it before and finally decided to ask lol.    http://www.daz3d.com/fw-lin

    Post edited by IceDragonArt on
  • mjc1016mjc1016 Posts: 15,001

    Ok...there were some older Poser format ones that the 'plain' ones were the ones used in Studio.

    For the newer ones, especially any FWArt/Fred Winkler ones, my guess, without looking at it specifically (basing this on several other FW characters), is that the ones labeled SSS are the ones using the one of the SubSurfaceScattering shaders (omnifrealer's UberSurface or AoA's SSS Shader).

  • IceDragonArtIceDragonArt Posts: 12,548
    mjc1016 said:

    Ok...there were some older Poser format ones that the 'plain' ones were the ones used in Studio.

    For the newer ones, especially any FWArt/Fred Winkler ones, my guess, without looking at it specifically (basing this on several other FW characters), is that the ones labeled SSS are the ones using the one of the SubSurfaceScattering shaders (omnifrealer's UberSurface or AoA's SSS Shader).

    I thought that might be it but I honestly don't even know what that means lol.  Off to do some research

  • mjc1016mjc1016 Posts: 15,001

    The plain MATs are the standard Daz Default Surface.

    The SSS ones are the advanced shaders.

  • IceDragonArtIceDragonArt Posts: 12,548
    mjc1016 said:

    The plain MATs are the standard Daz Default Surface.

    The SSS ones are the advanced shaders.

    Thank you.  Not ready for advanced just yet I think.  But getting there lol.

  • DDCreateDDCreate Posts: 1,404

    Thanks for asking Ice. I was curious too.

     

  • IceDragonArtIceDragonArt Posts: 12,548

    Thanks for asking Ice. I was curious too.

     

    Glad I could help!

  • Same questions here....thanks! But what are Advanced Shaders? Like when it says SSS 25%, 50%, etc. What does that mean, how do you use it, what does it do to the character? Any links to forum posts that explain this?

  • mjc1016mjc1016 Posts: 15,001

    I'll see if I can run a set of renders showing the effects...I don't have the specific set originally mentioned, but most FWArt sets have similar settings.

  • mjc1016mjc1016 Posts: 15,001
    edited December 2015

    I ran the renders...

    First up is the various SSS amounts with G2F wearing V6 Belle (because that was the easiest texture set to work with, as it has most of what was being asked about).  In this first image series, she is lit with just a back light.  This is to show off what the SSS effect is and what the various presets are doing.  The three presets for Belle are 25%, 50% and 75%.  Those are the SSS Strength values.

    This second image just has the 'front' lights turned on.

    The shader used it the AoA SSS shader.  I turned the 'velvet' off (that's another one of the settings...).  Everything else was left at the default, as loaded values.  

    BelleSSSBL.png
    800 x 800 - 197K
    BelleSSS.png
    800 x 800 - 313K
    Post edited by mjc1016 on
  • This is great. Thank you, mjc!

  • JeremyDJeremyD Posts: 265

    mjc, thank you for the great examples. 

     So it appears the higher the SSS value, more light is being let into the skin?

     

  • mjc1016mjc1016 Posts: 15,001
    JeremyD said:

    mjc, thank you for the great examples. 

     So it appears the higher the SSS value, more light is being let into the skin?

     

    Yes...and more scattering within.  It's not like translucency, which would be a straight pass through.

  • JeremyDJeremyD Posts: 265
    mjc1016 said:
    JeremyD said:

    mjc, thank you for the great examples. 

     So it appears the higher the SSS value, more light is being let into the skin?

     

    Yes...and more scattering within.  It's not like translucency, which would be a straight pass through.

    awesome, good to know. I was going to try and create a figure that looks like it has thin skin so I think this will come in handy...

  • mjc1016mjc1016 Posts: 15,001

    It's tricky to do thin skin right...because often the presets are actually overcompensating for deficiences or other things in the base textures, so it takes a lot of tweaking to get it right. It is probably best to start from scratch with a neutral base. 

  • IceDragonArtIceDragonArt Posts: 12,548

    Thank you for those great examples.  Makes perfect sense now.(i'm a really visual learner lol)

     

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