Genesis 9 to Genesis 8 hair converter?

Is there a script or program to property fit genesis 9 female hair models to genesis 8 female? 

Comments

  • crosswindcrosswind Posts: 6,831

    A simple way is just parenting G9's hair to G8's Head Node and tweak the position of the hair. If you go for "converting the hair" (or with auto-fit), there might be lots of work to do... depending on the hairs....

  • I agree with Crosswind, the best way to use any hair on any figure is to not fit it, just position it in the A-Pose, then parent it to the head node. Apply a pose to your figure and the hair will follow. Everything esle can then be done with adjustment and style morphs inside the hair prop.

    The disadvantage of using auto-fit with longer hairs is that the utility will gllue shoulder length hair to the figure's shoulders and it easily looks like a hoodie. By not (auto) fitting it, you retain that free-flowing feeling.

  • I have been positioning and parenting them then making a wearable preset out of them.  It just is more work that I like to do and when you have several G9 hair it gets tedious, each of them need different tweaks. 

    Thanks for your input!

    Davo

  • radego01radego01 Posts: 44

    The straightforward solution - MMX Genesis 9 Clones for everyone

    It's cool for clothes and hair too. Never had any issues with it, works like a charm. It's definitely something worth trying

    PS: It works for all Gs

  • crosswindcrosswind Posts: 6,831
    edited February 7

    Using auto-fit with Clones really depends on the hair, for instance: 1) if there're custom bones on the hair to which the rigged shapes link, auto-fit will remove them all. 2) strand-based hair, in quite a lot fo cases, you have to re-rig the sub-node / tails / buns, etc. 3) For some hairs, auto fit will transfer wrong weight, as well as destroy corrective morphs on the hair...

    So case by case, wisely choose the proper way. If you're not good at tinkering and fixing... better go for direct parenting.

    Post edited by crosswind on
  • radego01radego01 Posts: 44

    crosswind said:

    Using auto-fit with Clones really depends on the hair, for instance: 1) if there're custom bones on the hair to which the rigged shapes link, auto-fit will remove them all. 2) strand-based hair, in quite a lot fo cases, you have to re-rig the sub-node / tails / buns, etc. 3) For some hairs, auto fit will transfer wrong weight, as well as destroy corrective morphs on the hair...

    So case by case, wisely choose the proper way. If you're not good at tinkering and fixing... better go for direct parenting.

    I've never encountered the issue you're talking about, and I say that as someone who creates hundreds of scenes a day, with over 10 characters in total. I'm not saying you're mistaken or that the problem doesn't exist, but it just hasn't been my experience. From what I've seen, everything seems to work fine

  • crosswindcrosswind Posts: 6,831
    edited February 8

    DreamGames said:

    crosswind said:

    Using auto-fit with Clones really depends on the hair, for instance: 1) if there're custom bones on the hair to which the rigged shapes link, auto-fit will remove them all. 2) strand-based hair, in quite a lot fo cases, you have to re-rig the sub-node / tails / buns, etc. 3) For some hairs, auto fit will transfer wrong weight, as well as destroy corrective morphs on the hair...

    So case by case, wisely choose the proper way. If you're not good at tinkering and fixing... better go for direct parenting.

    I've never encountered the issue you're talking about, and I say that as someone who creates hundreds of scenes a day, with over 10 characters in total. I'm not saying you're mistaken or that the problem doesn't exist, but it just hasn't been my experience. From what I've seen, everything seems to work fine

    Creating "hundreds of scenes a day" (literally I even imagined it could be that you create nearly a thousand of scenes a day, let's say.... )  doesn't mean that you've ever handled all types / cases of hairs as I mentioned above....

    As for the well-known issue of keeping custom bones with auto-fitted hairs... if you really have interest, I'll name a couple of hairs, you can convert and show me the results.

    Or tell me if you own some hairs from Outoftouch, have one or two hairs with custom bones converted by using clones and show me the results with custom bones kept, no matter G8 > G9 or G9 > G8, or whatever cases or cross Genesis XX...

    Post edited by crosswind on
  • crosswindcrosswind Posts: 6,831
    edited February 8

    davorama_9f606bd07d said:

    I have been positioning and parenting them then making a wearable preset out of them.  It just is more work that I like to do and when you have several G9 hair it gets tedious, each of them need different tweaks. 

    Thanks for your input!

    Davo

    Hey, Davo, again ! So that's true and why we still suggested the simplest way. No need to spend more time on them other than on making the devices! devil

    Post edited by crosswind on
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