How to load huge scenes in daz
aadarsh.satpute
Posts: 38
Hi I have seen a lot of people making promos with 6 or 8 figures in a scene at a time with a background. But when I try it hangs and shut down the daz studio or show black screen. I have a 3060ti and 32 Gb ram. If i do it with cpu fall back it makes my whole system to hang. Is there a way or workaround. I have seen scene optimiser but it is not giving any results as well.
Post edited by aadarsh.satpute on
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Loading or rendering?
Anyway, you want to decrease the load of each object. Reducing or removing subD, reduce texture size and/or remove unneeded textures. Normal and bump map are usually only visible if you are close. And for viewport performance keep smooth down. Strandbased hair can be a killer in geometry.
If you clcik an object in DS the node info will tell you the geometry load.
Hide anything that is not within camera view. That could include the torso of a character if it is fulle covered with close.
Something like this might help you https://www.daz3d.com/scene-optimizer
Your GPU only have 8 GB, which is limited today. So when it come to rendering, you could render in sections, e.g if many character hide some and render, and then render again with the other hidden, and compose in an image editing program.
32 GB RAM is the recommended minimum, and might also affect, even if DS is the only program running.
Also bear in mind that your computer locking up during a CPU render is not the norm - many people can and do render CPU only. So it could be that the people making those promos you like could just leave their PC rendering overnight while going to bed. Or they may use/borrow a machine with a beafier card than you have or possibly use one of those render-for-hire services.
felis' info is still very useful to help optimise your own scenes tho. You can also throw in using billboards for background characters and resource-saver shaders.
You don't have enough VRAM in your GPU to render such scenes. Another issue might be too dense geometry (too many, or too high subdivision modifiers set on objects/figures, causing the app to crash because you run out of system RAM when your CPU tries to subdivide them upon render).
In short: Your PC is a cool machine for gaming, but not so much for rendering big scenes you mentioned.
Get a used 3090, or a new 4090, they both have 24GB VRAM, and 64 - 128 GB system RAM, and upgrade your CPU.
have a ton of VRAM..Quadro 8k maybe ..which is the shizzzzz!