Morph problem: Bones shifted out of mesh
Hi all
I was able to create my first morph target for Genesis 3 in Blender and re-import it into DAZ Studio via .obj file (following a well documented tutorial). The morph works so far but when I use the slider for my new morph, the whole mesh of the model shifts to the left side but the bones stay in place. Result: The bones are outside the mesh...
Any idea what could be the problem here?
Thanks and regards ipaid
Comments
If the whole mesh shifts to the left then you might have translated the obj when you created the morph.
If you import the morphed object, by itself, not loading it in Morph Loader...does it come into Studio at the 0,0,0 position?
And if perchance all the mesh was intentionally morphed to move to the left, you get the bones back in the body by adjusting the rigging.
DA Link for one of my tuts.