Question on pinning clothing.

The title may be confusing, I wasn't sure how to describe my problem. I have the Flow outfit from Art Tailor and when I pose the character the "cuff or bell bottom" follows or is pinned to the foot. This deforms the botom of the pants when it is a high heel pose. Also using D-force the cuff is pinned to the foot even though it is not touching it. I have found many renders using the outfit where this is not happening so I am doing something wrong, I just don't know what. I have tried several poses from different vendors and all had same results. Flat foot poses do the same thing, its not as noticable because the foot isn't bent like a high heel pose, but it is still pinned to the foot. Any insight would be very appreiciated, I really like the outfit and don't want to give up on it. 

Comments

  • crosswindcrosswind Posts: 6,831

    I'm not so sure how the issue looks...better post a screenshot. But there're some Material Presets will wrongly set the properties on dyanamic surfaces. Go to Surfaces pane, select all Ruffle surfaces, make sure Dynamics Strength is 1.00.

    SNAG-2024-1-19-0052.png
    2031 x 1399 - 567K
  • surv0101surv0101 Posts: 37

    crosswind said:

    I'm not so sure how the issue looks...better post a screenshot. But there're some Material Presets will wrongly set the properties on dyanamic surfaces. Go to Surfaces pane, select all Ruffle surfaces, make sure Dynamics Strength is 1.00.

     

    Thank you for the reply but it did not seem to help. It doesn't look like you have the problem. Maybe I should download the outfit again, that is the only think I can think of. I have tried everything that I could think of.

    Screenshot 2024-01-19 142631.png
    3860 x 2160 - 2M
  • crosswindcrosswind Posts: 6,831

    Oh, I see it. That's the pJCM issue, the corrective morph - "pJCMFootDwn_75_L/R" on the pants when foot rotates... Usually the author fixes pJCMs... but since this is a set of dForce outfit, I presume ArtTailor decided not to fix them other than leaving it for the users to simulate.

    You may just simulate with "Start Bones from Memorized Pose...", that'll be fine.

    SNAG-2024-1-20-0056.png
    2560 x 1400 - 701K
    SNAG-2024-1-20-0057.png
    2560 x 1400 - 683K
  • surv0101surv0101 Posts: 37

    crosswind said:

    Oh, I see it. That's the pJCM issue, the corrective morph - "pJCMFootDwn_75_L/R" on the pants when foot rotates... Usually the author fixes pJCMs... but since this is a set of dForce outfit, I presume ArtTailor decided not to fix them other than leaving it for the users to simulate.

    You may just simulate with "Start Bones from Memorized Pose...", that'll be fine.

    Yup, worked like a charm...Thank You!!!

Sign In or Register to comment.