Motion Capture and Daz3d currently?
GoblinMarketStudio
Posts: 5
So if one were going to try to animation with Daz3d and motion capture, what would work best currently, say under $1000? There are new types of solutions not just suits now, like the webcam based Mocap4all or the VR based ones, like Animotive.
I was wondering what people have tried and what works?
No one has really asked about this since 2021, so I thought a new thread might be in order.
Comments
What generation of Genesis would you be targeting?
It does not matter what EXTERNAL solution you use from some new video to AI process or traditional “mocap suits”
You will need a software that can retarget the captured/generated motion to whatever genesis rig you use and EXPORT a BVH back to Daz studio.
Right now your options are Reallusion Iclone/CC4
Autodesk Motionbuilder
Autodesk Maya
There is a new monthly rental mocap library service called “HEAT” that has said they will “support” Daz but I am Not sure if they will offer to retarget your self created mocap from AI ,videos or suits etc.
there are many threads on bringing in mocaps to DAZ studio
that is the biggest hurdle
wolf359 and others have some solutions, the PA's use MotionBuilder by Autodesk which costs a lot!!!
all my own solutions use V4 and M4 and conversion to later figures
it's up to DAZ if they want to make an easier pipeline but I suspect it's not as profitable as selling motions
I haven't used any actual mocap within Houdini, but it does have really powerful tools for retargeting animations. I've adapted a bunch of Mixamo animations to G8, for example.
Gen8 would be the most likely. I have converted several 3d scan based figures to gen8
Look into Cascadeur: https://www.youtube.com/watch?v=Cs_dL6L_OaA
I love this post by Wolf in another thread:
Nice breakdown.
To add - AccuRig is free (auto rigging tool) https://actorcore.reallusion.com/auto-rig/accurig
Using CATS Blender plugin (also free) to convert any rigged character to pmx format (think MMD, using mmd_tools). Then import into DAZ using MMDImporter plugin by shinokawa. Some textures may get messed up (since DAZ does not support textures with transparency/alpha) but that's always the case when moving between 3D apps.
It's pretty inaccurate about costs, though, because both Maya and Houdini are available for much less than he cited. Maya Indie is $305/year and Houdini Indie is $269/year. The requirement for both is your annual revenue is less than $100,000, and if you're making that much money off your work, you can afford the full versions anyway. This isn't an argument for or against any particular program, just pointing out that he's being lazy with the facts. If you want to use Blender, go ahead and do that. If you want to use Maya or Houdini, they're much more affordable than he wants you to think.
edit: and Carrara has been available for much less than $65, if that's something you're interested in.
@Gordig
FYI, I forgot to put the Maya ,Houdini,Iclone pricing
in quotes as those full prices were originally posted by Dartanbeck
in this thread:
https://www.daz3d.com/forums/discussion/comment/8549021/#Comment_8549021
Seemingly to compare their costs to using Daz studio to animate.
I actually have Both Iclone and Maya,even an older C4D R26, along with Blender and the free Houdini apprentice.
This is which I gave such a detailed list of Blenders features to highlight
that it was NOT a truly fair comparison to mention those expensive apps from Autodesk & SideFX as character animation alternatives to Daz studio, without mentioning Blender which is a far superior/cheaper Character animation alternative to Daz studio even with the $40 Autorig pro addon when you factor in the $61 dollar cost to upgrade to the “full” version of AniMate 2 not to mention needing the various “bone minion”bundles and everything else mentioned in Dartanbeck’s Daz studio methodology.
Yep. That was me shopping them on the day I made that post. I got the pricing straight from their websites.