Rendering - Toonish
handyman4545
Posts: 408
Is it possible [to render toon-style] and if so, how do I render in more along the line of a 16 or 32 color rendition rather than the full graphic color?
Post edited by Richard Haseltine on
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3Delight is probably the ideal choice for that, especially if you have the old pwToon shader - but of course a lot of modern content has only Iray materials, and you would lose access to Iray-only features such as Decals and Section Planes. In Iray you might be able to do something with canvasses and then combine them in an image editor, giving a bit more control than just taking a final render into an image editor.
From another thread about LineRender9000:
If you search http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log for "Toon" you will see some relevant work is being done on the canvasses feature.
Ok. We're moving in the right direction.
Image Nvidia is too detailed for my needs.
Image 3Delight is better but still a bit too detailed for my needs.
Do I need to use some other software? Shader?
Is there some type of Utube that shows how to use the software to render these "simpler" images?
Is that work, this: https://www.daz3d.com/forums/discussion/669041/creating-a-toon-canvas-daz-studio-4-22-1-54#latest?
Has anyone tried this/these "canvases" and their various settings? <-- care to show some results?
(The latest BETA is required)
Just since it hasn't been mentioned yet - have you tried the Cartoon Style choice in your viewport?
Wow. Cool!
They just posted a guide on how to use the new toon canvas here: https://www.daz3d.com/forums/discussion/669041/creating-a-toon-canvas-daz-studio-4-22-1-54#latest
For less detailed textures, you might want to check out Mattymanx's "Resource Saver Shader" sets.
Great find. Thanks for posting.
I tried it and posted my results and problems in the beta thread. I got no response.
Thank you for testing, Barbult.
Need to read instructions once again, until I figure out how to proceed.
Hope this toon feature will evolve in the future versions of Daz Studio.
Things seem to get easily overlooked in that busy thread - esp if few are testing that feature, or it requires "official Daz" response.
Keen to see how the feature develops.
Thanks for posting your initial results
Below are my tests with Bronte https://www.daz3d.com/bd-bronte-for-the-girl-8
Both of the above combined in The Gimp with Grain Merge
The iray render of the above scene
Another try. This time with https://www.daz3d.com/battle-boar
Do not understand, what difference the script would have on the result.
Still could not find, how to make eyes look better...
Example toon render of https://www.daz3d.com/atv-4x4
@Artini your toon renders look excellent. Did you do those with the new beta canvas toon render or some other method?
I use a very primitive method
any render and GIMP with the Cartoon Filter
batch plugin for my videos
it may not be as toon as some would like but it's fast
Thanks a lot, Barbult.
Yes, I use these new beta canvas, as described in:
https://www.daz3d.com/forums/discussion/669041/creating-a-toon-canvas-daz-studio-4-22-1-54#latest
I have read the description a couple of times and finally I got something, I like.
Still do not know, how to deal with the eyes.
Your video looks great, Wendy.
I also use Gimp pretty often, but mostly for combine different layers.
Cartoon filter in Gimp is great, but not often I got the results, I like, when applied to my renders.
Test on the bigger set: https://www.daz3d.com/sw-french-quarter--chrizzlers-corner
Another example of vehicle rendered with toon canvas.
https://www.daz3d.com/big-bill-truck
For quicker rendering for animators, some work to button up the Filament render engine (i.e. fix transparency issues, emissives, etc..) and adding some tweaks to make it a close competitor to Blender's Eevee would give it similar results. Sometimes folks are OK with having a "Game" render quality for their work - as seen in other art works when ported from DAZ to something like Unreal Engine, Blender, etc...
video test using Filament and Gimp Cartoon filter
sadly the cutout opacity flicker is rather distracting
Tried to follow the instructions https://www.daz3d.com/forums/discussion/669041/creating-a-toon-canvas-daz-studio-4-22-1-54#latest but they don't make sense. Since half of what it says I can't find, so not sure what is going on or what I am doing wrong, this is from the latest version of Daz Studio.
Latest General Release or latest Public Build (Beta)? The General Release is not yet up to 4.22.1.x
Ahh k, thank you for the information, I am using the latest general release. I thought I was going mad on why I could not find what was said at that link. lol
Well I have been trying out the beta and the new toon option and well not able to work out how to make the scene brighter. Have to guess though there could be a whole new line of products for it when the latest beta gets released.