how do i fix this weird issue with posing

dont really know how to explain so here's a screen recording:

https://i.imgur.com/0FQTxoj.mp4

on the left is a fresh genesis 9 model and on the right is my heavily modified one. you can see that the eyes dont... um... ???? aint moving right. all the rotational/movement axis seem inverted or something idk. how do i fix this?

Comments

  • crosswindcrosswind Posts: 6,831

    First try : Edit - Figure - Rigging - Adjust Rigging to Shape. Carefully check the morph properties you've used... especially if there's any character / morph product you bought from third-party sites...

  • crosswind said:

    First try : Edit - Figure - Rigging - Adjust Rigging to Shape. Carefully check the morph properties you've used... especially if there's any character / morph product you bought from third-party sites...

     I have tried this, and it didn't repair the issue.  the only morphs i'm using are the ones i've made myself.

  • crosswindcrosswind Posts: 6,831

    If so... that'll depend on how you made the morphs... but have you tried Adjust Eye Rigging in Developer Tools with G9 after importing morph file(s) ?

    SNAG-2024-1-6-0018.png
    986 x 1397 - 145K
  • hzrhzr Posts: 207

    This is either a limits issue or a lazy vendor who did not check wether the eye rigging on their product was working properly on anything but the morph being dialed in at 100%.

    You can fix this by opening the "Property Hierarchy Pane" and there you can search for your character morph which creates the weird eyes, select the morph from inside the list, then "sub components", "first stage".

    This opens a long list with ERC morphs that are linked to the morph and dialed in with it. You want to fix the eyes here so you scroll down almost to the bottom of that morph list associated to the First Stage section and find the ones with "Left Eye" and "Right Eye" in the node section on the right side. The eyes only need X, Y and Z origin and X,Y and Z end to know where they reside. If there are others than those 6 associated with any of the Left or Right Eye ones, select them and then delete them by right clicking on the selected list and choose "remove selected".

    Keep in mind that this will only be saved for that scene youre using. On a new figure in a new scene, you will have to do this again, or you save the morph so it will be applied permanently.

    Hope this helps.

  • alright so, none of the above things helped and it wasn't a morph issue as the only morph i was using was the one i created, and it worked fine on a fresh g9. what did fix the issue was going to edit > figure > restore > restore figure rigging, and then edit > figure > rigging > adjust to shape.

     

    no idea how when or why it got like that in the first place but its fixed now.

  • crosswindcrosswind Posts: 6,831

    Odd... if you did not memorize figure rigging, restore rigging will not do anything. Adjust rigging to shape should've worked...

    Anyway it was fixed...

Sign In or Register to comment.