Creating models in Blender and then to DAZ - Facegroups!
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Hi!
I hate rigging figures. Period. The most annoying parts is setting the Facegroups to match the bones.
So here is the simple question: Is it possible to set said "Face Groups" as a propriety of the mesh directly in Blender? Would save a lot of time.
Best wishes
Ryselle
Comments
You can use vertex groups as basis for rigging.
See this from Sickeyield