Adobe Fuse CC

wsterdanwsterdan Posts: 2,417
edited December 2015 in New Users

Saw the announcement about Adobe Fuse CC, any thoughts on it? Anyone know how easy or hard it is to use with exported DAZ characters?

http://blogs.adobe.com/photoshop/2015/11/photoshop-cc-2015-and-fuse-cc-preview-available-today.html

-- Walt Sterdan

Post edited by wsterdan on

Comments

  • IceCrMnIceCrMn Posts: 2,149

    I'm trying it out now.

    The G2F obj made an error on import, so I haven't been able to get a Daz character into it yet.

    from what I've seen so far,,,

    It's 32bit, so it will have memory constraints.

    It doesn't read MTL files on obj import, so you will have to assign textures and maps manually.

    Characters you make with it are stored on the adobe cloud, but you can export them as obj with textures and UVs

    There's a "Content Creator Package" you can download from the "File" menu.There are a few other plugins as well.

    You can't pose the characters in Fuse.

    That's all I've found so far :)

     

  • wsterdanwsterdan Posts: 2,417

    Thanks for the info, I've downloaded Fuse but won't have time to test it for imports and such for a day or two. sad

    I did check out the toon male and female quickly, it's an interesting program for what it does. As I've mentioned elsewhere, I'd love to have something similar for the iPad Pro to cobble small scenes together for building webcomics.

    -- Walt Sterdan

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