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Are Ngons supported in UE 5.3? What about Daz?
They are not recommended in DS, as they can be oddly triangulated at render-time.
How about UE 5.3? I usually do my final render in UE 5.3 and use Daz just to fix materials and then import fbx and other formats into UE 5.3 using the dtu bridge
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They are not recommended in DS, as they can be oddly triangulated at render-time.
How about UE 5.3? I usually do my final render in UE 5.3 and use Daz just to fix materials and then import fbx and other formats into UE 5.3 using the dtu bridge